Head ‘em Up, Move ‘em Out!

Battle Priestess is moving! I will now be blogging about MMOs at The Wild Boar Inn. Please stop by to check out the new digs and redirect your feeds. I’ve moved my old posts over already, and just have a few more technical details to straighten out.

Why the move? Quite frankly, WordPress.com, with the custom CSS add-on, is still a good deal less expensive than self-hosting. I won’t have quite the creative freedom as I do now as far as themes go, but WordPress has always had a wonderful selection of themes and I think it’ll work very nicely for what I need.

See ya over there! Free ale for all! ;)

January 28, 2012 | Categories: Uncategorized | Leave a comment

Gnome More! Make It Stop!

Each December, Wurm Online, like most MMOs, offers up a unique, one-time-only item to it’s premium members as a holiday gift. The most recent gift item was a Clay Garden Gnome. Since I was busy TORing it up over the holidays, I missed out on getting my free gnome, but last night I purchased my very own gnome from another player.

Aw, look at it. Isn’t it cute? His red hat glows like a lamp!

He sings too.

“How will we know, when Wurm gets no snow,
How will we know, when it’s time,
When warriors put down their swords and cooks make extra food.
And the little bear just dances in the wood.
Happy Christmas to all Wurmians from Rolf and the entire team! Ho Ho Ho!”

Okay, it’s a folk country Christmas song, which is unique in and of itself in the MMO world. It’s also heard by anybody in Local, and it blasts about 300% louder than anything else in game. Last night I put the gnome in my house and started the music. My neighbor, nearly 100 tiles away, said that he was in his RL kitchen when this started blaring out of his PC speakers, freaking him out totally.

Best silver I’ve ever spent.

January 23, 2012 | Categories: Wurm | Leave a comment

Exodus to Exodus

A while back, while on my blogging hiatus, I decided to change some things up as far as Wurm goes. My old deed, Cherryglade Farm, was in the NE of the Independence server, and while it was a lovely area (and still is, to my knowledge), I wanted a bit of a change. My husband and I both had separate deeds, which made no sense, as we enjoy opposite things in game, but the setup of our deeds weren’t very conducive to us just sharing a single deed. Plus, we were feeling landlocked, and wanted to find a nice oceanside place.

When the Exodus server opened back in September we rolled alts down there to explore and check it out. Exodus is very different from Independence. The server itself is full of rivers, bays, waterways, and canals, which makes it very conducive to boat travel. There’s not as many trees, it’s not as mountainous, and the rock layer isn’t as deep so it’s easier to get mines started. Of course, when the server first opened there were no maps, player-made or otherwise, so when you never knew what you were going to find around a particular bend.

I finally found a place with promise. After crossing the scorpion and crocodile-infested desert to the SE of the spawn point, making a run for the lake to get away from a trail of angry critters, and swimming across a bay and around a mountain, I came upon a nice green area next to the mountain, with a small natural inlet, tons of trees, a tar pit nearby, and (my favorite) a ton of lava spiders in the area. Really, I love lava spiders, because they light the night up like a ton of little bonfires. Bonfires that will chase you down and violently eat you.

So, Cherryglade Farm was disbanded (sadness) and Avonlea Bay was born! Hurray! I packed up my two characters, my husband’s two characters, and all of our valuables into my sailboat, The Chumley, and started the trek down to Exodus. Of course, I wasn’t exactly sure how to get to my chosen area, but after about a 3 hour sailing trip, plus another hour & a half of combing the Exodus coastline for the landmarks that I had noted in my earlier explorations, we were finally at the new place.

First order of business: Terraforming. Remember I said it was relatively flattish? It is, but I still had to cut quite a bit into the back section of the deed in order to flatten it completely to set up my horse pens. I easily dug at least 2k dirt during the terraforming process, and most of that went into building up a small dock area next to the mountain, pulling the tiles directly out of the water. I added grass and trees, and, in the process, created love and knowledge meditation path tiles, which was a VERY happy surprise!

I have 8 eighteen-tile horse pens, which also doubles as 144 tiles of farmland right at the ocean’s edge. Our mine at the front of the property is silver, and the back mine is iron – eventually we’d like to connect the two mines, if possible. The back of the property is as of yet mostly unused, we use it as a tree farm (for boat/carpentery materials) for the moment. We built an inn (The Wild Boar Inn) with 4 beds along the waterside, which is free for anyone to use, as well as a small building for my husband’s shipyard.

Through a series of expansions, Avonlea Bay ended up a whopping 51 x 57 tiles of deeded property, plus 10 tiles perimeter on all sides, which costs us about 9 silver a month for maintenance. We don’t have many neighbors – as a matter of fact, there is an entire forest behind us that is still undeeded and mostly untouched. We did pick up two really great villagers from an abandoned deed in the area, and just yesterday a new player set up a small deed just to the east of us on the coast – and it turns out that it’s one of our old neighbors from Independence!

We are considering reducing Avonlea Bay’s size back down to something more reasonable, as we we really don’t use THAT much land. Future plans include a kitchen (The Pig and Pheasant), guard towers at both the front and back of the property, more farm space and separate housing for the villagers, which I’m pretty sure we can still squeeze into a reduced deed size. I would also love to somehow set up a road to Esert (the spawn point) to make travel easier, but after looking at the map of Exodus, that might be tricky.

My favorite thing to do in Wurm is Animal Husbandry – it’s a great little mini-game and a ton of fun. I started with eight wild horses with no traits, and now (in the 3rd generation) have 5 stud males and 10 females, all with 2-3 good traits each. I just got my first 4th generation foal the other day, and my goal with the 4th generation is to save only those foals with 3 or more good traits and no bad traits. My AH skill is almost to 39, once it gets to 41 I’ll be able to start selling foals, which should help bring some income in and start Avonlea Bay on the path to self-sufficiency.

January 20, 2012 | Categories: Uncategorized, Wurm | Leave a comment

Let’s do the Time Warp again…

So with my SWTOR account canceled… what game now?

I thought about all the MMOs currently available, and as crazy as it sounds, after playing a “current-generation” MMO like SWTOR, I was craving an old MMO. I wanted a huge, explorable game world and so many quests that I would never run out. I wanted to feel lost again, so a game that I have already played in-depth was right out of the question. After spending a month in space, I wanted to go back to fantasy. I wanted that old-school MMO feeling.

There was only one good candidate: EverQuest 2

Way back in 2004, after my introduction to MMOs with City of Heroes, my CoH guild was talking about the upcoming “battle of the next-gen MMOs” (reverse deja vu!) between EverQuest 2 and World of Warcraft. My husband and I pre-ordered EQ2 when it came out – anybody else remember the discs you got with the pre-order that let you play with the character creator before launch? That was brilliant, I’m shocked that no other game company has done that since then. Right about the same time EQ2 launched we got invited to the WoW open beta stress tests – yes, Blizz was hijacking their competition even then. ;) We ended up falling in love with WoW and made our home there for a very long time.

EverQuest 2 just faded out into our peripheral vision. Every now and then I’d see something about it on Massively or get curious and check the EQ2 website out, but I never felt compelled to re-subscribe – until now, and thanks to their F2P program, of all things. I was able to give the game a test run for 2 or 3 nights, and once I got past the 2004-era graphics (which aren’t SO bad, you just have to get used to them), I started to realize just how much content there is in the game and how much has been added over the past 7 years. I subbed up to their Gold membership over the weekend and dug into their massive class and race selection.

It took me several tries to find a class that I liked. I played the Wizard during my F2P time, it was easy enough but I wanted to try some other classes. I loved the Minstrel in LotRO and the Bard in Rift, so my first instinct was Troubadour – but I hated the way it played, it didn’t seem to have much power and I spent more time running back from the graveyard than actually defeating mobs. Next I tried Ranger – it did more DPS, but it still seemed more melee-centric than what I enjoyed. Then I moved back over to a Mage class and tried the Illusionist – and it was love at first sight

I kill things by mentally assaulting them with rainbows, cupcakes, confetti, fireworks and glitter. WIN.

So now I have a Fae Illusionist, Jholie, on the Antonia Bayle server. The other neat thing about the Illusionist is that they summon a copy of themselves as a pet – it’s a weaker version of yourself, but it’s still super-handy extra DPS/cannon fodder. Since I’m playing on my original 2004 account, I got an in-game email saying that I have veteran’s rewards available. I did a /claim and I have 7 years of goodies to claim; so many items in fact, that I haven’t claimed them yet because I don’t have the room in my bank.

I found an active and hopping guild that has been on Antonia Bayle since launch, and I’ve met not only a lot of helpful veterans, but also a good number of people there that are either starting the game for the first time ever or are coming back to the game after being away for years. We’ve had a new recruit almost every night over the past few nights, so the F2P program seems to be working pretty well for EQ2. It almost feels like a brand new game with all the mechanics and systems to learn – so much, in fact, that it’s been a bit like drinking out of a fire hydrant. Still, I’m eager to see just what else EQ2 has in store, particularly with their more sandboxy features like crafting, housing, and player-made dungeons.

January 15, 2012 | Categories: EQ2 | 1 Comment

SWTOR: In a Galaxy Far, Far Away…

So part of the catalyst for pulling Battle Priestess back out of storage has been Star Wars: The Old Republic. It seems like the entire MMO gaming population has either been playing it or has some intense negative opinions on it. I’ve been playing it for the past (free) month, and – just canceled my subscription. I mentioned this on Twitter, but explaining my thoughts on SWTOR is going to take more than 140 characters. :)

The funny thing is that that my playing SWTOR to begin with was a bit of a fluke. My husband (the Star Wars fan in the family) started playing the game in beta. A few times I rolled a character on his beta account… and to be honest, it didn’t really grab me. Not that I thought it was a terrible game or disliked it in any way, it’s just that I’m not a huge sci-fi or Star Wars fan. So I continued happily plugging away in my world of sandbox and fantasy games, ignored the SWTOR hype, and all was well.

Until my husband bought me a copy during Early Access. Sweet guy, that. :)

So, I played. We joined the same server, faction, and guild as the Twitter-folk (you know who you are!) I know, and found myself enjoying it in spite of myself. I will say that avoiding the hype and the craziness leading up to the launch was definitely the way to go. I had no expectations or preconceived ideas going into the game and ended up having a really good time because of that. Everything was new and shiny, not something that I had already been playing or hearing about for months.

The game runs as smooth as butter on my machine, and I had no problems with lag or poor performance, except for the period of time during the holidays that I was playing on my five year-old laptop. The graphics were excellent, not in an ultra-realistic sort of way, but in the way that they give each zone and area a real sense of place. Nar Shaddaa was my favorite zone hands-down, as a guildmate had mentioned, it has a bit of a space-Tokyo vibe to it.

The unique Bioware storytelling is what SWTOR is banking it’s millions of development dollars on, and I enjoyed every minute of it. Let me let you in on a secret: SWTOR is my very first Bioware game. I’ve never played a single-player RPG, mostly because I like the social aspect in my games; I want to have people around to share in the glorious victories and the agony of defeat. I wasn’t at all disappointed with what I experienced, and I think future MMOs should learn from what Bioware has done as far as creating a compelling, exciting, gotta-keep-going-so-I-can-see-what-happens story. I stayed up way too late on quite a few nights trying to get to a stopping point that never came.

Another win: Companions. More than just your typical MMO class pet, these were a fantastic addition to the game. As a female smuggler, I (quickly) fell into (virtual) love and maybe a small IRL crush with Corso Riggs, the smuggler’s first companion. Seriously, whomever wrote Corso’s story knows their stuff. I grew up in the south and married a southern boy, and they pegged the whole sweet chivalrous farmboy with a southern accent thing quite well. From what I’ve seen, feelings on Corso seem to be split among gender lines – guys tend to find him annoying, girls tend to find him lust-worthy. It speaks to the skill of the Bioware writers that the companions have such personality – and that players are so passionate about which companions they love and which ones they hate.

So far, so good, right? My issue with SWTOR really comes down to this: once I get my smuggler to 50… then what? I’m not a raider or a PvPer, and while I’d be interested in running alts to see the class storylines, since there aren’t multiple zones per level range, I’d be doing exactly the same quests each time, except for the class quests. So that greatly reduces the replayability and leaves me with little to do once I hit 50. I don’t expect Bioware to release a game with every known MMO feature at launch – that’s crazy talk. But every player needs a carrot, be it raiding, PvPing, alting, or sandbox/fun features. My playstyle isn’t necessarily the most popular, so I don’t expect them to add those more off-the-wall, creative features before additional raids – and that’s okay. Those features usually come later, if at all, so I think I’d like to step back and see which way Bioware is going to develop SWTOR: as a strict themepark MMO (which is what most of us have played for years) or as a MMO that caters to many different playstyles.

And honestly, I’d totally be up for re-subbing a few months down the road to see how things have changed. I do want to one day finish my smuggler’s story and make sure that they make plenty of little Corsos to run around her ship. ;)

 

January 12, 2012 | Categories: SWTOR | 7 Comments

Cobwebs

::blows dust off this thing::

Hi People!

Yes, I’m back. It’s been over half a year that this blog has been dormant, but it’s time to open it’s doors again. I can’t promise that I’ll blog on a regular or consistent basis, but you’ll get the occasional story, insight, rant, or silly blathering. :)

| Categories: Uncategorized | Leave a comment

Happy Trails!

I knew that this would someday happen.

Life at the Battle Priestess house has shifted focus considerably. The main catalyst for this is a new job that I’ve been at for almost a month. I’m working for a tiny little business in a creative industry with big dreams and big ambitions for growth, and while I LOVE my job, it’s also requiring a lot more than your typical 40-hour work week. Networking events, Chamber of Commerce events, trade shows, and overtime are all contributing to the sudden and bittersweet fact that I have a LOT less time to actually game these days, much less blog about gaming.

Not that I’m going to stop gaming completely! I’m still going to play when I can, but at some point, you have to make hard decisions and try to prioritize things correctly. For my husband and I, my job means that we’ll be able to FINALLY purchase a house in about a year or so, and get out from under some debt that we’ve been working on for a long time. I can’t express how ecstatic that makes us, but it also means that a few other things will need to go, this blog unfortunately being one of them. Maybe someday I’ll be back in some form or fashion, but for now I think this is best for both me and for your RSS feeds. ;)

I do want to say that all of my readers are amazing. Through gaming, blogging and Twitter I’ve met a wonderful and insanely cool group of people. Seriously, y’all rock, and you inspire me to take the fun, craziness, and silly pop culture references with me to work and beyond. Rather than fight who I am and put on a “serious face” on the job, I’ve embraced the geek, the weird, the fun, and the different, and the result is far, far better than anything else I’ve ever done before. This incredibly shy and terrified-of-public-speaking person is going out and addressing strangers and groups and finding that somehow, I’m making them laugh and putting them at ease in situations that can normally be a boring and/or intimidating. I think that when you learn to communicate more clearly via text (which is so often misunderstood), it makes you a better communicator in general. Plus, I usually just imagine that I’m talking to a crowd of all of you! So really, thank you for all for reading and commenting and for just being awesome.

Also, I won’t be disappearing completely. I’ll still be on Twitter at @Moxiedoodle. I have a new iPhone (YAY!!!) with Twitter access (YAY!!!) so I’ll still be hanging out there and can be reached that way. I’ll still be reading a ton of your blogs, though I won’t always be able to comment directly. Y’all are passionate and creative writers, and I thoroughly enjoy reading your blogs and living vicariously through your gaming. ;)

If I had to have any last parting wisdom, it would be this: Don’t lose your sense of wonder and thankfulness. The gaming industry is so huge now, and there are so many games and it so permeates our culture that I think sometimes we lose sight of the fact that we are incredibly blessed to have all of this available to us. Years ago, kids had to drop out of school in order to work in factories to help support their families. Work was hard, back-breaking labor, not a desk job like many of us have now. Entertainment was a true luxury, and was most often a radio show at night or sitting around a piano singing with family members. We’ve come such a long way as far as technology goes… smartphones, flat-screen TVs, DVRs, Hulu, 3-D movies, console games, and of course, MMORPGs. It’s easy to get cynical about gaming. We all tend to rant and lament about what the latest big corporation is doing to gaming or how Game A has better graphics than Game B or how microtransactions are going to affect our game of choice.

But really, in the end, gaming is about having fun and enjoying the people that you’re gaming with, be it with your guildies or people you met on Twitter or with your family. Enjoy your gaming time, let other gamers enjoy theirs in whatever way they see fit, and be kind to each other. Don’t let yourself get bitter and jaded, because in the end, what matters most is the people you love and the memories you make.

Thank you for all the great memories. Love you all. :)

July 9, 2011 | Categories: Random | 4 Comments

Freedom!

I’ve been insanely busy this week at a new job, so I’ve been slowly getting caught up on gaming and geekery news. It’s taken me three nights just to write this post! I’ve really wanted to talk about City of Heroes going Freemium. Woot!

I’ve never really talked much about City of Heroes on this blog, and that’s because although it was my first MMO, I haven’t seriously played it in years. Waaaay back in 2004, when it first came out, my husband picked up a copy since he was (and still is) into comic books and superheroes. He installed it, and after watching him play with the character creator, I HAD to give it a try too. Keep in mind that up until this point, my gaming experience was solely with the NES as a kid, I hadn’t played any serious games through my high school and college years, and certainly had never experienced a massively multiplayer online game before. I was hooked though.

Looking back, City of Heroes was pretty rudimentary starting out. Missions came in one of two different flavors: Go kill 50 Skulls, or Go beat this mission (instance). There was no loot other than enhancements that worked kind of like potions. Builds were a bit free-form, though accepted builds and templates were common. And of course there were the mobs, usually found in giant packs of 5-10, sometimes more or less. The most annoying? Clockwork, beyond a shadow of a doubt, with their spastic electricity attacks.

Anywho, that first night, I rolled an Empathy/Energy Defender named… get ready for this… Cyber Chick. I don’t know what I was thinking, and I’m shocked that in all the time I played, that name was never reported. Even more shocking is that I never really got propositioned on that character, which was either a testament to that early game community or because she was purposely more freaky than sexy. She was all cyber-punk with a gothic edge, with her trademark flaming pink spiky hair.

Portrait by Lamorak

She was a primary healer, and it was in this game that I cut my healing teeth. I was pretty good at it too, if I say so myself, and managed to pull the team out of some insane situations. I was younger and twitchier then, but I still feel that CoH has the best healing powerset of any MMO. There’s a heal for every situation, but not so many that it was overwhelming.

My husband played an illusion/storm controller named Spector Storm, and between the two of us we made an excellent compliment to just about any group. Our 2nd or 3rd night in the game, we fell into a supergroup called Liberty Force, made by a former EQ player that wanted a place free of jackassery and attitudes, but still comprised of great players. Together we grew and eventually were able to take out some of the most difficult encounters in the game at the time.

Portrait by Lamorak

We played City of Heroes for nearly a year, until a supergroup member mentioned to use an amazing new MMO that was in beta called World of Warcraft. He got us into the beta and as they say the rest is history. We stopped playing City of Heroes shortly thereafter, but we’ve always tried to stay on top of changes to the game.

I’ve always considered checking CoH out again, though the subscription fee has always been a problem. Much like Champions Online and Star Trek Online, it’s a great game but I have a hard time justifying $15 a month to play it. I could totally see myself playing the Freemium version though.Just tonight my husband bought a copy of the City of Heroes: Going Rogue expansion pack, just to check it out again and in anticipation of the time manipulation power set that will be added with the launch of Freemium this fall.

The biggest drawback to CoH at this point is the graphics. They were fine in 2004, but these days they look a bit blocky and dated, especially compared to it’s newer DCUO and Champions counterparts. Still, the things you can do with the character creator are amazing at times. For instance:

Oompa - Loompa - Doopity - Doo

Want a chorus line of oompa loompas? CoH is your game. Not pictured here was Willy Wonka, a very tall thin character with a purple suit & top hat & a blonde afro.

June 25, 2011 | Categories: City of Heroes | Leave a comment

Quote of the Day

From KIASA, regarding the LotRO zones of Eregion and Enedwaith:

I do keep getting them confused, however, where I’ve found the best way to tell them apart is to look at the level of wolf that I’m fighting. Then again that’s a dangerous precedent to set, next we’ll be coding all zones by the level of wolves they contain, and we’ll have conversations like

“Yeah, we were in ‘Wolves 23 to 29′ last night, got a bit bored with running around ‘Wolves 15 to 22′, really. I suppose we could have gone to ‘Wolves 17 to 24′, but there’s not so much to do there.”

Not to mention the fact that they sound like section quotes from the Book of Wolf in some strange bible.

“And now a reading from Wolves 8:14

Be strong and of a good courage, fear not though thou be constantly spammed with stupid fear effects. Nor be afraid…for the Lord thy God, he it is that doth go with thee to stab a wolf in the nose; he will not fail thee, nor forsake thee. But he may let you limp for twenty to sixty seconds if he has run out of wound salves.”

June 22, 2011 | Categories: LotRO, Uncategorized | 1 Comment

Lonely Mountain Band Cup!

I’m so proud of MVT. Ingolemo and Fionnuala worked for weeks on the Woodstock-themed music for this event. It was well-deserved.

ALL of the bands at this year’s Weatherstock were amazing, and all of them deserve awards as well. It was an amazing event, with anywhere between 450-600 people there throughout the evening. Thanks to all the performers for bringing us your music, and of course, thank you to the Lonely Mountain Band for organizing this mega-event! It was wonderful!

June 18, 2011 | Categories: LotRO | Leave a comment